▲ Option 1: New design layout with focus on player character, and simplified design of teammate information.
▲ Option 2: Based on the current in-game wireframe layout with modernised design and stronger use of Helldivers brand elements.
▲ Deconstruction: There were many factors in the current design that needed addressing in order to add a more modern and professional look and feel.
▲ Brand Elements: I wanted to utilise the Helldivers graphic elements to add a stronger brand essence to the new design.
▲ Wireframes: Initial wireframe designs ranging from updating the current layout to more player-focused designs with a more dynamic look and feel.
▲ Ideation: Initial ideas were roughed out on paper and then created in Adobe Illustrator. I split the various elements (Perks, Weapons, Stratagems etc.) into separate tasks. I re-designed all graphic elements to be clearer and more coherent whilst keeping everything modern.
▲ Ideation: I wanted to incorporate the D-pad code function into the design of the Stratagems. I looked into adding directional arrows and dot-dash elements but ultimately decided on using the hexagonal form of the ‘Pods’ as a device to frame the Stratagems.